New players are unlocked by means of packs of virtual trading cards, which are obtained by leveling up your profile. You can take control of two players at a time, swapping between the two during a match. Each of them have different stats, making the experience different depending on who you pick. With its huge roster of players (with more being added via regular updates), chances are your favorites are in Playgrounds. From my time with that game, I have to say that I’m surprised how many realistic factors Playgrounds has despite being an over-the-top arcade title. I have no experience with either of them, but I did play the demo of NBA 2K13 a lot on Wii U. In fact, every time I’ve seen the game mentioned, those other two titles have also been brought up. As a result, Playgrounds is more akin to past titles like NBA Jam and NBA Street. The most popular series is NBA 2K from 2K Games, which is much more of a simulation. NBA Playgrounds brings the brand back into the realm of ‘arcadey’ titles. In short, this has been a mixture of fun and frustration. Despite that, Saber Interactive’s NBA Playgrounds intrigued me when I first saw a trailer, so much so that I wanted to review it. In all honesty, the most fun I’ve had with a basketball game was the minigame featured in Wii Sports Resort. Personally, I’ve never really cared for real basketball, let alone videogames based on it. Many studios have created licensed titles over the years for both casual and hardcore fans. The NBA brand has been a big deal in the gaming world for quite some time now. This is achieved by one of two methods: using cheat codes with a cheat engine like the commercial software Code Breaker or the free Homebrew software PS2rd or by modifying the game executable permanently with a hex editor.Platforms: PC, PlayStation 4, Xbox One, Switchĭisclaimer: A Steam code was provided by the developer for review purposes on PC. Using the products of the PlayStation 2 emulation and homebrew scene, many games that don't directly offer a widescreen mode can be patched to use a true 16:9 aspect ratio. As with progressive mode, widescreen mode can also be forced. Īt the PS2 internal System Configuration menu, the Screen Size option allows for a 4:3 or 16:9 (widescreen) display, however, most games do not poll this option for enabling widescreen, relying on internal options instead. The use of these can give mixed results due to certain performance-enhancing methods used by developers. If a game doesn't feature a 480p mode itself, this and other progressive video modes can often be forced by using the commercial software Xploder HDTV player or the free Homebrew software GS Mode Selector (GSM). While a (SCART) cable wired for RGB does work, the console switches sync to RGsB (sync-on-green) on 480p and higher this sync setup differs from the standard VGA RGBHV and will only display on certain compatible monitors. Note that not all games from PAL territories support progressive scan mode 480p even if their NTSC U/C counterparts do.Ĭomponent video cables are intended for the ED and HD modes, with the color space being set to YPbPr in the system settings. When progressive mode is enabled on PAL (576i) games, the resolution is 480p, not 576p. Both methods work on a backward compatible PlayStation 3 as well. Many games only offer progressive scan through this method, offering no related options in the game's options menu. When this is done, the game will typically load a screen with instructions on how to enable progressive scan. Generally, progressive scan mode is activated by holding the △ and ×, buttons down after the PlayStation 2 logo appears. The following is a list of PlayStation 2 games with support for HDTVs and EDTVs as well as the games that have a 16:9 widescreen mode. Progressive scan is intended for use with component cables.
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